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Starter Professions
 
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Elysius
Admin

Australia
PostYou have posted in this forum: Wed Feb 24, 2010 5:12 am   Post subject:  Starter Professions Reply with quoteBack to top 

Hey Guys,

This is a list of the starter professions certificates. I really think they can help out. Have a look and see which profession you think suits your character the best.

Starter Professions

Business - Entrpreneur (Hedion)
Amarr Frigate                     lvl 2
Trade                     lvl 5
     +4 active sell order per skill
Retail                     lvl 4
     +8 active orders per skill
Daytrading                     lvl 4
     Remote market modifications

Business - Executive Commander (Hedion)
Amarr Frigate                     lvl 2
Leadership                     lvl 5
     Allows command of Squadron, +2 members per skill max 10, +2% gang member targeting per skill
Repair Systems                     lvl 4
     Operation of armour/hull repair modules, -5% repair duration per skill

Industry - Engineer ( Royal Amarr Institue)
Amarr Frigate                     lvl 1
Industry                     lvl 3
     -4% manufacturing time per skill
Mass Production                     lvl 3
     +1 manufacturing job per skill
Laboratory Operation                     lvl 3
     +1 research job per skill

Industry - Prospector (Royal Amarr Institute)
Amarr Frigate                     lvl 1
Refining                     lvl 5
     See skill
Industry                     lvl 4
     -4% manufacturing time per skill
Mining                     lvl 5
     See skill

Military - Soldier (Imperial Academy)
Amarr Frigate                     lvl 3
Gunnery                     lvl 5
     +2% weapon turret rate of fire per skill
Repair Systems                     lvl 4
     Operation of armour/hull repair modules, -5% repair duration per skill
Small Energy Turret                     lvl 5
     +5% turret dmg per skill

Military - Special Forces (Imperial Academy)
Amarr Frigate                     lvl 4
Drones                     lvl 3
     + 1 drone operation per skill
Energy Systems Operation                     lvl 5
     -5% capacitor recharge time per skill
Gunnery                     lvl 3
     +2% weapon turret rate of fire per skill

_________________
Does one ever truly have a choice?
One can only match move by move the machanations of fate and thus defy the tyrannis stars.
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Elysius
Admin

Australia
PostYou have posted in this forum: Wed Feb 24, 2010 5:21 am   Post subject:   Reply with quoteBack to top 

Personally I will be going for the Idustry - Engineer

_________________
Does one ever truly have a choice?
One can only match move by move the machanations of fate and thus defy the tyrannis stars.
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[NOD]Kane
Board Founder

Australia AU Queensland
PostYou have posted in this forum: Sun Feb 28, 2010 7:20 am   Post subject:   Reply with quoteBack to top 

I am going for the special forces and soldier certs atm.

_________________

- How often the torment of precautions outweighs the danger to be avoided.
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